Serious Games and Rhetoric: 21 Days (Syrian Refugee Game) and the Rhetoric of Failure
Sponsor(s): Asian & Middle Eastern Studies (AMES)
Video games can be political. Many video games try to convey a certain ideology. The rhetoric of video games has evolved into a variety of forms, from explicit to implicit. In this session, we will play the simulation game "21 Days" about the Syrian refugee crisis produced by Seoul National University in South Korea. Through this, we shall consider whether a rhetoric unique to video games is possible. We shall further explore the possibilities and limits of developing pedagogical games for universities.
For more information contact Aimee Kwon, na.kwon@duke.edu, or visit the AMES website.
Type: MIDDLE EAST FOCUS, ASIA FOCUS, EUROPE FOCUS, MULTICULTURAL/IDENTITY, HUMAN RIGHTS, PANEL/SEMINAR/COLLOQUIUM, and TECHNOLOGY
Contact: Aimee Kwon